Blast Corps
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- Publication date
- 2008
- Topics
- let's play, blast corps, furry drum circle
- Publisher
- Let's Play Archive
- Item Size
- 2.6G
Blast Corps is an action/puzzle game for the Nintendo 64, developed by Rare and released in 1997. The plot is set as a pair of nuclear missiles start leaking during transit, which causes the guidance system on the carrier to automatically go into "OH SHIT" mode. The carrier then changes its course to go DIRECTLY towards the destination... buildings, rivers, and giant black cubes of TNT be damned.
This is where the Blast Corps comes in. As a member of this elite demolitions squad, you must use a variety of vehicles to plow down, boost above, pound apart, slide into, launch missiles at, sit on, backflip through, and uppercut the piss out of any building that stands in the path of the missiles. It's a good thing simply driving into buildings levels them so goddamn efficiently (to the point of there being nothing left but the ground paved underneath) because these missiles fucking EXPLODE at the slightest bump. So, to make sure that the warheads don't blow up all of the buildings in a 5 mile radius, we're going to destroy every building on the entire earth so that some scientists can do a "controlled detonation" away from civiliation, saving the city! .... hmm. In addition to clearing a path, you are also given the task of activating all of the RDU's, or Radiation Dispersal Units, to help lower the radiation or something. Why these activate on proximity only, and not in response to radiation, we may never know. Lastly, there are six scientists boarded up somewhere on earth that are required to set off the "controlled detonation". Each scientist you find gives you a clue on where another hidden one is. There's one really obvious one, but the others are buried pretty well.
Anyways, never mind the plot, let's just blow some shit up!!
Original Archived Let's Play available at the Let's Play Archive
This is where the Blast Corps comes in. As a member of this elite demolitions squad, you must use a variety of vehicles to plow down, boost above, pound apart, slide into, launch missiles at, sit on, backflip through, and uppercut the piss out of any building that stands in the path of the missiles. It's a good thing simply driving into buildings levels them so goddamn efficiently (to the point of there being nothing left but the ground paved underneath) because these missiles fucking EXPLODE at the slightest bump. So, to make sure that the warheads don't blow up all of the buildings in a 5 mile radius, we're going to destroy every building on the entire earth so that some scientists can do a "controlled detonation" away from civiliation, saving the city! .... hmm. In addition to clearing a path, you are also given the task of activating all of the RDU's, or Radiation Dispersal Units, to help lower the radiation or something. Why these activate on proximity only, and not in response to radiation, we may never know. Lastly, there are six scientists boarded up somewhere on earth that are required to set off the "controlled detonation". Each scientist you find gives you a clue on where another hidden one is. There's one really obvious one, but the others are buried pretty well.
Anyways, never mind the plot, let's just blow some shit up!!
Original Archived Let's Play available at the Let's Play Archive
- Contact Information
- <a href="http://www.letsplayarchive.com">Let's Play Archive</a>
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Reviews
Reviewer:
kenpei
-
favoritefavoritefavoritefavorite -
August 22, 2012
Subject: Great
Subject: Great
really liked this LP and I honestly would kind of like to see other stuff from this guy, but this is the only place hosting this LP, and nothing else he's done is mirroed anywhere, or at least I can't find it. too bad too
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